Track 13 · Founding · lesson 1
Finding a problem worth solving
12 min
Track 13 · Founding · lesson 1
12 min
You have just come through three tracks on risk, luck and survivorship. That order was deliberate. This track is the one where courses usually stop being honest, and the previous three are the defence against it.
So: a business is not an idea. A business is a problem somebody has, that hurts enough to act on, held by enough people, who can pay, and for whom your answer is better than what they are doing now.
Five conditions. An idea is what you have when you have checked one of them.
The five filters, in the order they usually fail.
Problem — something is going wrong for someone specific. Pain — it hurts enough that they are already doing something about it, badly. Demand — enough people have it that serving them is a living. Ability to pay — the people with the problem control money, or are close to someone who does. A better answer — yours beats the thing they currently use, including the option of continuing to put up with it.
Failing any one of the five is fatal. Failing the fourth is the most common and the least discussed.
The most useful thing to find is not an unserved need. It is a served need, served badly, by something people are already paying for or already spending hours on.
An unserved need is ambiguous: it may be unserved because nobody thought of it, or because it is not a real need, and you cannot tell which from the outside.
A badly served need is not ambiguous. The spreadsheet held together by one person's memory, the process everyone complains about in the same words, the tool that three people at the company have separately built a workaround for — these are receipts. Someone is already paying, in money or in hours, which settles the pain question and the ability-to-pay question at once.
What would you do
Four things you could work on, all of them plausible, all of them something you could build.
You have six years of experience in logistics operations, no funding, and no reputation outside the companies you have worked at.
A problem is not a market until someone with money has it.
Three failure shapes recur. The person with the problem is not the person with the budget — common in anything sold to large organisations, where the frustrated user cannot authorise the purchase. The person has the problem and no money — common in anything sold to individuals in difficulty, which is where a lot of well-meaning ideas go. Or the problem is real and the amount it costs them is smaller than the amount you would have to charge.
That last one is the quiet killer. A thing that saves someone forty minutes a month is genuinely useful and worth almost nothing, because forty minutes of mild irritation does not convert into a purchase order.
What would you do
You have settled on the scheduling tool. You know eleven companies with the problem, and you have worked at three of them.
Building something usable would take about four months of full-time work. You have savings that cover roughly nine months.
Check